![]() You can get huge boosts in an instant by lowering the Image Quality setting from High to Average, though at great cost to fidelity as it involves lowering the rendering resolution. My GTX 1050 Ti averaged 76fps when out in the field, with slightly better performance within the hub village. Unless you’re on the minimum specs, or using truly ancient hardware, the game should still run well above 30fps at 1080p. The good news is – and I’m aware that I’m making the rest of this article largely redundant by saying this – that you can just leave the main Graphics Settings preset on High, which automatically engages the highest possible level for every individual setting. I confess, I can’t comprehend the reasoning behind how they’ve been divvied up: why are the Dynamic Shadows and Equipment Shadows toggles exclusive to the title menu, but Shadow Quality is only changeable in-game?! And with that, it was time to see which of the shiny new PC settings had the biggest performance impact.įor all the effort that’s gone into making Monster Hunter Rise as PC-friendly as possible, it’s quite bizarre in how it splits up its display settings: some can only be changed in the title menu, which isn’t unheard of, but others can only be changed once you’ve loaded into the game proper. To make sure my benchmarking was actually useful, then, I swapped out the RTX 3070 for a GTX 1050 Ti, and lowered the display resolution to 1080p. You could fairly point out that this shows there being a limit to how well Rise can scale with premium hardware, though you’d need a 240Hz monitor to see the differences between such high frame rates. That kind of homogeneity can be a sign of CPU bottlenecking, but here it looked like Rise couldn’t throw enough workloads at the system to trouble it. For benchmarking all the different PC visual settings, I initially tried my standard testing setup of a GeForce RTX 3070, Intel Core i5-11600K and 16GB of memory, but even at 1440p always ended up averaging between 181fps and 186fps, regardless of which settings were in play. ![]() If you’re lucky enough own one of the best graphics cards, Monster Hunter Rise is such a light touch that you may find your GPU power exceeds what the game can even make use of. ![]() GPU – Nvidia GeForce GTX 1060 (3GB) / AMD Radeon RX 570.GPU – Nvidia GeForce GT 1030 / AMD Radeon RX 550.Older kit, like the Nvidia GeForce GTX 760, should be fine as well. While they do list newer hardware than Monster Hunter World’s requirements, the CPUs and GPUs in Rise’s minimum spec are actually less powerful, so you can definitely expect more easygoing performance demands compared to the previous game. I’ve bunged the official PC minimum and recommended specs below. Monster Hunter Rise PC system requirements and performance Sunbreak doesn’t make any real graphical and performance changes, though, so anything here should be applicable to the expansion as well. One last note before we begin: this is all based on vanilla Rise, not the Sunbreak expansion, which also released on PC last year but won’t make its way onto Game Pass until sometime in Spring 2023. There’s even DLSS, which I can confirm no longer makes your pets bald. Or, if you’ve got the rig for it, ultrawide and 4K monitor support awaits as well. Even so, Capcom have polished up the PC version, so it does look significantly better – and there are enough customisable graphics options to let you optimise for even smoother performance.
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